


With its own array of technical problems that hindered many people’s ability to play and enjoy the game at launch (and the weeks that followed), Days Gone certainly fit into that “buyer beware” category. The idea of buying a game at the full price doesn’t necessarily mean buying it at launch, but at a time when video game sales come fast and furious, the implication of that suggestion seems to be that you should buy a game as soon as possible in order to support it. It’s Hard to Know if You Love a Game Before Buying It At Full Price Garvin has since noted that he’s simply pointing out that a game making more money helps its franchise prospects, which is true in a way that can’t really be argued against but ignores the fact that even apparently equal games aren’t really equal and success should never be treated as anything close to a given during development or after a title’s release. Both share some elements of that PlayStation Triple-A open-world design structure, but given that Days Gone launched when Spider-Man and God of War were already on the shelves and doing very well in nearly every respect, similarities between those titles (however passing) may have actually hurt the game rather than help it. God of War received nearly universal praise upon its release, Days Gone did not. God of War was part of an established franchise, Days Gone was not. So rather than roll our eyes at the sight of another games industry member shoot themselves in the foot, let’s take some time to break down the many reasons why Garvin has identified many issues that plague the modern game industry in a particularly bad way. It’s an opinion that has indeed pissed many people off not only because it bizarrely insults those who played Days Gone but because it highlights several problems in the video game industry that some say help justify Garvin’s opinion at a time when we’re led to believe that increased access to games is in direct contrast to the act that’s still the lifeblood of the industry: buying a game at full price right away and in great numbers. I can’t tell you how many times I’ve seen gamers say ‘yeah, I got that on sale, I got it through PS Plus, whatever.” “If you love a game, buy it at f-cking full price.

“I do have an opinion on something that your audience may find of interest, and it might piss some of them off,” said Garvin. In an interview posted on David Jaffe’s YouTube channel, Days Gone writer/co-director John Garvin (who has since left developer Bend Studios over what was implied to be personality differences) suggested that part of the reason why the game will reportedly not be getting a sequel is that not enough people bought it at full price.
